tag:blogger.com,1999:blog-2224744672813955603.post6357238333047403200..comments2024-02-04T08:05:32.819+01:00Comments on Guild Wars 2 Tactical Overlay: Guild Bounties!Unknownnoreply@blogger.comBlogger15125tag:blogger.com,1999:blog-2224744672813955603.post-46941924611646410052016-05-04T08:18:45.346+02:002016-05-04T08:18:45.346+02:00This comment has been removed by the author.Targal The Evil Dragonhttps://www.blogger.com/profile/09413320745517606990noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-11732602851027797012016-05-03T17:12:15.331+02:002016-05-03T17:12:15.331+02:00This comment has been removed by the author.Targal The Evil Dragonhttps://www.blogger.com/profile/09413320745517606990noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-12763355601674571272016-05-03T17:11:19.219+02:002016-05-03T17:11:19.219+02:00This comment has been removed by the author.Targal The Evil Dragonhttps://www.blogger.com/profile/09413320745517606990noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-59659562955457966692016-04-27T15:40:15.168+02:002016-04-27T15:40:15.168+02:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/06199347968633991266noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-64740483855839809772016-04-25T19:39:58.452+02:002016-04-25T19:39:58.452+02:00Thanks BoyC and Oopsy!
Glad to have guild bountie...Thanks BoyC and Oopsy!<br /><br />Glad to have guild bounties in the overlay!Elycianhttps://www.blogger.com/profile/01363732406237901775noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-806715633056693232016-04-25T00:22:44.229+02:002016-04-25T00:22:44.229+02:00I will experiment with it, but another concern is ...I will experiment with it, but another concern is that the markers would need to be placed with this in mind. Then there's a performance question as well. I won't promise anything.BoyChttps://www.blogger.com/profile/06716392827307131706noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-65310507618615611972016-04-25T00:19:50.352+02:002016-04-25T00:19:50.352+02:00Well, regarding the lines on screen - it doesnt ha...Well, regarding the lines on screen - it doesnt have to be messy if you just restrict "line markers" to fade out starting at 2k units and have them disappear at 2.5k units for example. if you have a route, you dont need to have the complete route visible all the time at any distance.<br /><br />Just my two cents on that matter, because lines between markers in close range from your character would be very nice.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-64103027941370041562016-04-25T00:09:49.158+02:002016-04-25T00:09:49.158+02:00Awww snap, guess we'll stick to the PoIs then ...Awww snap, guess we'll stick to the PoIs then :P<br />Ty anyway, your app is awsome :)Anonymoushttps://www.blogger.com/profile/01751677626702559432noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-56233074190057994482016-04-24T22:38:28.199+02:002016-04-24T22:38:28.199+02:00Besides the point that for that to run at normal f...Besides the point that for that to run at normal framerates next to the game client it'd require me to write a pretty complete 3D engine, accessing the GW2 datafile and using the data you're talking about is against the EULA.BoyChttps://www.blogger.com/profile/06716392827307131706noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-51392466283237629392016-04-24T22:35:38.194+02:002016-04-24T22:35:38.194+02:00I know this is complicated but If you had the coll...I know this is complicated but If you had the collision maps of each GW2 map (like Tyria3D does), wouldn't it be possible to mask out not-visible paths and reduce screen clutter?Anonymoushttps://www.blogger.com/profile/01751677626702559432noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-78262467230643889622016-04-24T20:34:36.103+02:002016-04-24T20:34:36.103+02:00Check the planned features list. It's literall...Check the planned features list. It's literally on the todo ;)BoyChttps://www.blogger.com/profile/06716392827307131706noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-82923632901538876142016-04-24T20:32:43.795+02:002016-04-24T20:32:43.795+02:00Have you considered adding a boss timer with links...Have you considered adding a boss timer with links to the corresponding waypoints? Thanks for the update btw.<br /><br />Sorry for the double post.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-55498091939851157932016-04-24T19:35:08.902+02:002016-04-24T19:35:08.902+02:00Have you considered adding a boss time with links ...Have you considered adding a boss time with links to the corresponding waypoints? Thanks for the update btw.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-26124783130816872332016-04-24T17:57:58.169+02:002016-04-24T17:57:58.169+02:00I'd like to avoid doing anything that can get ...I'd like to avoid doing anything that can get messy on your screen, and drawing lines between markers is one of those things. I can only draw _over_ GW2, so I need to take care to keep everything clean and simple.BoyChttps://www.blogger.com/profile/06716392827307131706noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-25995151419498044382016-04-24T17:45:54.500+02:002016-04-24T17:45:54.500+02:00Have you thought about making a new kind of marker...Have you thought about making a new kind of marker that connects to another one through a visible colored line? That way we could make a visible path even more easy to follow! aaaahttps://www.blogger.com/profile/02309721560719601747noreply@blogger.com