tag:blogger.com,1999:blog-2224744672813955603.post5335521721561158917..comments2024-02-04T08:05:32.819+01:00Comments on Guild Wars 2 Tactical Overlay: Maintenance buildUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2224744672813955603.post-25357487265553375002018-02-15T18:17:26.060+01:002018-02-15T18:17:26.060+01:00Hi
I will say Nice Programm
I am starting to make ...Hi<br />I will say Nice Programm<br />I am starting to make a Panorama Guide, in the nearest Waypoint the Taco starts with a Marker and then a trail to the Panorama.<br />If there is a posibillity to Jump with the rabbit a have a other marker included.<br />Today is only the Frostgorge Sound marked....but in few days are more marker/trails included<br /><br />https://drive.google.com/drive/folders/1qQDdj_mzrwcRcRgmxPI8xoGjw8SeDldK?usp=sharing<br /><br />Have funn<br /><br />PS: maybee u can do it on your Blogdeadmeikerhttps://www.blogger.com/profile/14026837039035329797noreply@blogger.comtag:blogger.com,1999:blog-2224744672813955603.post-66059712006702912302018-02-12T06:36:48.226+01:002018-02-12T06:36:48.226+01:00The current documentation does not discuss how the...The current documentation does not discuss how the color marker attribute hex value is formatted. This is what I figured out so far, please correct as necessary. Icon color is represented by an 8-character hex value (OORRBBGG) 4 pairs of hex values representing Opacity/Red/Blue/Green. ffff0000 would be a opaque red. 8800ff00 would be a 50% opaque blue. Black in the icon remains black. Light colors are tinted to the hex value. Transparent portions of the icon remain transparent.<br /><br />I would like to see the Marker Editor and the Trail Editor split into 2 separate windows. Together they occupy a significant chunk of screen. <br /><br />I would like to be able to use Ctrl/Alt/Shift plus a key for keybinding the various GW2 TacO features.<br /><br /><br />Phil Bhttps://www.blogger.com/profile/14948766556695716949noreply@blogger.com