Guild Wars 2 Tactical Overlay

Development Blog for GW2 TacO - the Guild Wars 2 Tactical Overlay

Wednesday, 23 March 2022

Performance Boost

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Hi! Pre Super Adventure Box TacO development is ramping up, this time with a bunch of stability and performance upgrades. The Bugsplat integ...
11 comments:
Monday, 21 March 2022

BugSplat crash tracking

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Hi! In order to better be able to track unreported and rare crashes, I've integrated the BugSplat crash tracking system into the latest...
Sunday, 20 March 2022

Minor bugfix release

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 Hi there! With new marker packs coming out for the expansion I finally managed to take some time to play the game again and of course found...
6 comments:
Wednesday, 22 September 2021

Post data-loss maintenance build

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 Hi. As I noted earlier, about a year ago I had a huge data loss in the TacO codebase that resulted in the wipe of the progress between buil...
44 comments:

Bugfixes

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 Hi. As expected some issues came out with last night's build, so here's a quick update to fix what was reported already. The new ve...
13 comments:
Tuesday, 21 September 2021

GW2 DirectX 11 Beta Support

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 Hi! Quick update: The new GW2 client has support for DirectX 11, which required a minor update to TacO. Should there be any issues compared...
25 comments:
Monday, 26 April 2021

GW2 TacO is Going Open Source

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 Hi. There comes a time when one must admit that things have changed. It's been quite a while since I logged in to GW2 for anything more...
18 comments:
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