Wednesday 22 September 2021

Post data-loss maintenance build


As I noted earlier, about a year ago I had a huge data loss in the TacO codebase that resulted in the wipe of the progress between builds #43 and #47. I did what I could to recreate the code for the open-source release, but I didn't have time to thoroughly test the results.

The releases from yesterday brought to light a couple issues that were lurking in the opensource code, and so today I sat down and went through the old changelogs to test everything once again. In the process a bunch of issues were found and fixed. This new build is the result of this effort.

You can download the new build from here.

Change notes:

  • fixed a crash that occurred when the maptimer was querying the GW2 API
  • fixed global opacity settings being swapped around
  • fixed non-user placed markers being deleted by "delete my markers"
  • fixed minimap offset when GW2 is in too-small-window-scaling-mode
  • fixed crash when reloading markers in TacO
  • fixed API key not querying info when added
  • fixed not being able to delete API keys
  • if an API key is updated with an invalid API key it no longer retains the previous valid key's data
  • fixed marker info text not showing up
  • fixed exit-after-1-minute if GW2 is not found on startup
  • fixed -mumble command line option
  • fixed minimap and map pois ignoring the alpha category property
  • fixed TacO eating too much CPU when GW2 is not running



As expected some issues came out with last night's build, so here's a quick update to fix what was reported already.

The new version can be downloaded from here.

Change notes:

  • Fixed TacO not exiting with GW2.
  • Fixed pois not visible on main map.
  • Fixed TacO icon not lining up with the main menu on first startup.

Tuesday 21 September 2021

GW2 DirectX 11 Beta Support


Quick update: The new GW2 client has support for DirectX 11, which required a minor update to TacO.
Should there be any issues compared to the previous release please let me know in the comments.

You can download the new build from here.

Change notes:

  • TacO now detects the DX11 GW2 window as well
Build 49 is now also out with two changes that fix issues that came from the earlier data loss:
Change notes:
  • Fixed mumble link based API key detection (character list wasn't parsed)
  • Fixed windows toggling on/off not working properly

Monday 26 April 2021

GW2 TacO is Going Open Source


There comes a time when one must admit that things have changed. It's been quite a while since I logged in to GW2 for anything more than the daily login rewards, and that has also become a sporadic thing. I haven't even played the last living world episode yet. I'm focusing on work and a new big sideproject that's taking up my time, and I find myself waiting for the new Diablo games instead of GW2. So... for the time being at least, I've moved on from Guild Wars 2. This may not be a permanent thing, I'll definitely be back for the next expansion, however this also means that I don't have the time/energy/will to focus on TacO.

I've built the overlay to be a robust piece of software that can stand on its own even in times where I may not be able to tend to it, which woked out quite well, I'd say. It hasn't been open-source for several reasons, the main one being that my previous job was the development of a UI engine and the codebase under TacO could have been seen as a derivative product (even though it predates my working at the company, but it wasn't worth the risk based on some of the stories I heard). Since about a year now that issue is gone (and by now any non-compete clause as well). The codebase under TacO is now being sunsetted in other projects that use it as well, and this gives me the possibility to (for the time being at least) hand over the reins to the community.

So. The Guild Wars 2 Tactical Overlay is going open source.

One important note: the code above isn't _exactly_ the same as the last release due to an unfortunate data loss suffered last autumn. I've done my best to recover the lost code of the last couple builds and I think it should all be there, but the newer features are completely untested and require reevaluation.

I made no attempts to clean up the code, so you'll see some "yeah this is a hobby project" level hackery in there including global variables and copypasted code all over the place. You have been warned. (The code is provided as-is)

Visual Studio 2019 and the June 2010 DirectX SDK are required to build it.

Hopefully this will finally satisfy all the opensource zealots I got so much flack from over the years out there as well.

The source code of TacO is released under the CC BY-NC 4.0 license.

Wednesday 7 April 2021

Alternate download link added

Hi there

I got some reports on the dropbox link not working for some people so I added a temporary alternate download link to the top right menu. Please let me know if the issues with the dropbox link are resolved or if the persist after a day.

Alternate download link