Wednesday, 19 October 2016

Trick or Treat!


Quick update here to join in on the Halloween fun.
I marked all the carving pumpkins in Lions Arch and the Mad King's Labyrinth.
A new feature has also been added in according to this, there's a new marker behavior type that will remember the instance the marker was triggered on. This means that if you trigger markers of this type and join another instance of the map, all the markers will be up again for you to run through them. If you manage to get back into the same instance you were in before, you'll see where you haven't been yet.
This feature is experimental and rough though, so don't start using it yet for Bloodstone Crystal nodes etc :)

You can download the new build here.

Change notes

  • Added markers for carving pumkins in Lion's Arch and the Mad king's Labyrinth.
  • Added marker behavior type 6: OncePerInstance.
  • Removed some logging that might have flooded the log file before GW2 was running.

Thursday, 13 October 2016

Cumulative update #2


Now that I'm putting more time into TacO again, some people contacted me about various issues they were having, and helped me look into them.

There was an issue with keyboard handling, and alt-tabbing causing weird issues on Windows 7 with an extra, old style task selector popping up. This has been fixed. As a side effect, if you have a keyboard layout that requires pressing the alt or atgr keys to write accented letters, I _think_ that could be fixed as well, but please let me know.

Another issue was that TacO kept freezing for some people randomly, some more consistently than others. Turns out Windows decided to kill the DirectX device from under TacO in these instances. The device should be correctly recovered in this build and make TacO a lot more stable for people who had this issue.

I also added some requested features:
The mouse highlight now has selectable color (based on the original CGA palette of 16 colors), and a black outline you can turn on and off.

A notepad has also been added. In order to make this minimally intrusive, in order to edit it you need to bind a key to the edit action (set to ']' by default). While editing, you can click into the notepad, select, copy and paste stuff, undo-redo also works. Once you stop editing (by clicking outside the textbox), the window will become transparent to mouse clicks and you'll need to activate edit mode again to change the text. The text will persist between runs of TacO and is saved into a text file in the TacO directory. As with any other window in the overlay, it will at first open in the middle of the screen, and you need to go into window edit mode in the menu to move and resize it.

Last, but not least, I had a nice submission from Xanadias for a supposedly near-optimal route through the Floor is Lava adventure. I added a new feature to tracking system used for the guild bounties (a reset position can now be entered), and used that system so there's always only one marker up to show you the next place to go to.
He also sent me some other pretty awesome goodies, but I still need to verify those.

You can download the new build here.

Change notes:

  • Alt-tabbing should work properly now
  • Keyboard handling should be less intrusive now (please get back to me if you had issues with typing accented characters before)
  • The freezing issue should be fixed
  • Added color selection and outline for the mouse highlight
  • Added notepad
  • Added Floor is Lava route courtesy of Xanadias

Sunday, 2 October 2016

Cumulative update

Hi everyone,

it's been a while, my summer was packed and I didn't have much time or energy to work on TacO. Meanwhile interest in the overlay seems to have picked up, and many of you have started creating marker packs.
This release is more of a maintenance build addressing some issues that popped up with the recent Windows 10 anniversary update and some small quality of life feature requests that came in. It's also a step for me to get back to spending a bit more time on the overlay in the coming months. I have some pretty interesting ideas :)

The Xera encounter will now have an HP bar grid, and numbered markers for the rifts to make coordinating easier.

There was also an anonymous donation of markers for Ember Bay containing Mursaat Token and Tome locations. I have validated and fixed this pack and included it in this release.

You can download the new build here.

Change notes:

  • The TS3 overlay will now put anyone who talks to the top of the list. This will make it a lot more useful for large channels.
  • Tiny display fix for the TS3 overlay list (last item won't be partially displayed anymore)
  • Overhauled the way TacO is placed over the GW2 window to be less intrusive.
  • TacO will no longer show up as a separate program on the taskbar or the alt-tab menu.
  • Integrated AngelScript for future use.
  • Fixed a TS3 overlay issue that would sometimes happen if TS3 was started after TacO.
  • TacO will no longer show up on the GW2 login window.
  • Added HP bar grid for Xera.
  • Added numbered markers for Xera rifts.
  • Added Ember Bay collectible markers for Mursaat Tokens and Tomes, courtesy of an Anonymous comment on the blog.