Thursday, 4 June 2020

Bugfix release

Hi everyone,

with all this time on my hands I managed to coordinate with ReActif about a number of issues he and the people using his marker pack encountered. I have tracked down all of the issues and even added some convenience functionalities to remove keybinds one by one or completely disable them from inside the overlay.

You can download the new build here.

Change notes:

  • Added extra logging to track down some common issues
  • Fixed rebinding keys removing a random config option instead of the old key setting
  • Added png files missing from the last two builds
  • Fixed achievement related markers only working properly is the achievementBit was also set (even for achievements that don't have bits)
  • Added setting to disable all keybinds
  • Added possibility to unbind keys in keybinding mode
  • Mid-frame texture atlas defragmentation will only be logged for the first 100 times each run, this should reduce the size of the produced log file when this is the case
  • Fixed erroneous reporting in the log of not being able to open a zip file
  • Fixed bad API use for LoadLibrary function
  • Added extra logging for not loaded images to help marker pack creators
  • Removed some log messages that people have been misinterpreting
  • General log file sanitization
  • Fixed support link
  • Fixed images referenced in .taco files not showing up when the category was defined inside the .taco file but the marker wasn't
  • Fixed default marker icon not visible sometimes
  • Fixed force off visibility for in-game trails not working
This update brings some changes to the localization strings, non-English translations must be updated by their maintainers.

Monday, 1 June 2020

Windows 7 fix

Hi everyone,

the last build introduced a new way of rendering TacO in windows, which should be more performant... However this meant the use of an API that's unavailable on Windows 7. This new build fixes this issue by adding a fallback to the old method. Please guys if possible update to an actually supported OS, it's for your own security as well :D

Also added a bunch of new features that were on the top of the todo that will add quality of life changes and new possibilities to marker pack creators, most importantly: markers can now have info text assigned to them, so many of the large markers with text layers can be replaced. This will ease the load on the dynamic texture atlas and help fix performance (and huge log size) issues.


In order to add an info text to a marker the info xml tag must be used. The range in which the text will be visible can be set with the infoRange xml tag. If several markers are showing text in the same area, the texts will be displayed below each other.

As always, the latest build can be downloaded from here.

Change notes:

  • Added fallback for Windows 7 - Please consider updating from a not supported OS, guys...
  • Reorganized the menu a bit to be more compact (added a submenu for tactical overlay settings)
  • Added a "Support GW2 TacO development" menu item
  • Increased the size of the dynamic texture atlas to 2048x2048, this will help with performance issues up to a point
  • Updated the update checker mechanism as it was no longer functioning correctly
  • Added the ability to add info text to markers, the text shows up below the enemy health bar
  • Added a toggle to turn marker info text on/off
  • Added global marker opacity settings (three levels: solid, transparent, faded) for in-game and map markers
  • Added a menu item to reload all markers and categories without restarting TacO
  • Added a menu item to remove all markers from the current map instance that were placed by the player
  • Range circles will no longer show up on the world map view
This update brings some changes to the localization strings, non-English translations must be updated by their maintainers.

Sunday, 31 May 2020

LaunchBuddy Native Multiboxing Support

Hi!

Good news for multiboxers, the LaunchBuddy devs and I worked these past couple days to add support for the new TacO multiboxing functionality into LaunchBuddy.

The new LB build is now live, you can get it from here.

I'd also like to thank the recent donations, they do make a difference, thank you to everyone who donated!

Friday, 29 May 2020

Experimental Multibox Support

Hi there!

Long time no see. With everything going on it was a bit of a hectic time lately... That is until I got fired because of the corona thing and I had a bit of time on my hand. The new episode was also just released and that got me back into GW2 for a bit and I had a look at the API changes that have come since the last update. The major one was better support for multiboxing, so without further ado, I give you experimental multibox support!





Enabling multiboxing support is a bit involved and will require the popular launcher applications to support the -mumble <filename> command line parameter for GW2. This parameter tells the game instance what to call the mumble connection instead of the standard name MumbleLink, and this allows multiple clients to communicate through this interface without overwriting each others' data. TacO now also supports the -mumble <filename> command line parameter which lets TacO know which Mumble interface to connect to. The rest is handled automatically. In order to be able to run multiple TacO instances, the overlay must also be started with the -forcenewinstance command line parameter.

With my current jobless situation, donations through the paypal button to the right are quite welcome ;)

You can download the new build from here.

Change notes:
  • TacO now uses the DirectComposition API to be displayed
  • TacO will now ignore keyboard input when the game's focus is on a textbox. (Trading Post isn't supported)
  • The controversial range circles feature will from now on be turned off for competitive game modes.
  • Added the -mumble command line option to specify which mumble link file the TacO instance should use
  • TacO now figures out which GW2 window to use based on the process id provided in the mumble link
  • TacO will now automatically exit if it can't find GW2 for a minute during startup. This is to avoid stuck instances with multiboxing.
  • Map timers for Bjora Marches have been updated
This update brings some changes to the localization strings, non-English translations must be updated by their maintainers.

Thursday, 3 October 2019

Map scaling fix

Hi again,

a very small hotfix for the build yesterday. This should make the scaling of the 2D maps align a lot better with the game maps.

You can get the new build here.

Changelog:

  • Fixed 2D map scale factor
  • Removed some exit code that crashed sometimes

Minimap and World Map Support

Hi everyone!

It's been a while again, real life is taking its toll, but things have been happening in the background. Yesterday a patch I've been waiting for a long while went live, and with it came some new additions to the Mumble link: namely information about the minimap! So after two nights without sleep, I give you the new TacO build that now supports the minimap and the full map as well.
Trails and markers on the minimap
The minimap's location, panning and rotation is automatically tracked, and all the markers can be displayed on there as well. I realize that this might result in sensory overload, so there are options to turn off trails and markers separately for each of the three display modes (in-game 3d, minimap and full map), and new marker category options for marker pack creators to set a preference for a marker category to be displayed in-game, on the maps, or both. Here follow the technical specs of the newly available marker data.

Markers and trails on the world map
New marker category attributes:

  • mapDisplaySize - integer value. The size of the marker at normal UI scale, at zoom level 1 on the miniMap, in Pixels. For trails this value can be used to tweak the width of the trail on the map. Default value: 20
  • miniMapVisibility - boolean value, if 1, the marker/trails belonging to this category will show up on the minimap. Default value: 1.
  • mapVisibility - boolean value, if 1, the marker/trails belonging to this category will show up on the main map. Default value: 1.
  • inGameVisibility - boolean value, if 1, the marker/trails belonging to this category will show up in-game, like the markers you're used to. Default value: 1.
  • scaleOnMapWithZoom - boolean value, if 1, the markers/width of the trails belonging to this category will scale with the zoom level as you zoom in and out. Default value: 1.
  • mapFadeoutScaleLevel - float value. Zooming out farther than this value will result in the marker/trail fading out over the course of 2 zoom levels. Default value is 100, which effectively means no fading.
  • keepOnMapEdge - boolean value, only affects markers, not trails. If 1, markers belonging to this category will not disappear as they move out of the minimap's rectangle, but will be kept on the edge like the personal waypoint. Default value: 0.
Many, many thanks to Jonagar and dsnider of the ArenaNet team for making this possible.

You can download the new build here.

And now for the change notes:


  • Markers and trails will now fade out while in the map view
  • The minimap and world map can now display markers and trails for the current map
  • Added marker category attributes to control the 2D map displays
  • 3D markers/trails that would be drawn over the minimap are now occluded correctly
  • Added a Visibility menu that allows the customization of the visibility of markers and trails separately for the 3D in-game view, the minimap and the world map. Each option can be set to default (meaning the marker pack will decide to display the marker or not) and can be forced to be turned on or off
  • Trail mesh generation has been updated a bit to avoid some of the twists that can happen
  • Added an option to toggle the unit of the marker distance display to be meters instead of inches
  • Added an option to toggle the forcedpiaware command line switch from within TacO. Changing this option requires a restart of the overlay to take effect
  • Added Grothmar Valley map timer
This update brings some changes to the localization strings, non-English translations must be updated by their maintainers.

Saturday, 27 July 2019

Minor bugfix

Hi everyone,

two quick bugfixes to yesterday's release.
Grab the new build here.

Change log

  • The about window and check for update menu now point to a non-broken link
  • The TP tracker's images now display correctly