Hi!
Pre Super Adventure Box TacO development is ramping up, this time with a bunch of stability and performance upgrades. The Bugsplat integration in the previous build already pointed out some previously unknown issues, proving its worth. There have also been dramatic performance upgrades. Running with uncapped framerates, with some large popular marker packs loaded the uncapped framerate of TacO has jumped from 120fps to ~2k fps, for a performance boost of about 16x.
Change notes:
- Fixed the handling of the Characters API endpoint - this should no longer crash if the API returns unexpected results
- Added additional checks to avoid a crash related to toggling menus in rare cases
- Added warning popup windows for when TacO is missing important data files (mostly happening when the overlay is run straight from the archive without unpacking)
- Performance: replaced strings with string ids in the marker category system
- Performance: trail textures are now cached more aggressively
- Performance: the small fonts now have outlined versions as well and the outline doesn't need to be rendered separately using a 3x3 display
- Performance: Teamspeak integration is now only ticked if the TS3 window is open
- Performance: category visibility settings are now more aggressively cached
- Performance: trails and markers are now bucketed for each map id, meaning a lot fewer checks per frame
- Performance/Stability: TacO now waits for the mumble link to update more aggressively